Sign Up to Receive Interesting Articles,
and New product info!

Put your complete email address in box!



Submit »








Follow therapybooks on Twitter



Medclick 24-7 Medical Clinic Web Hosting

Advertise With Us


Escapades

by 

300 games: energizes and challenges all ages, all energy levels, all abilities and useful for any group occasion.

Full Description:   

Escapades officially defined is, "adventurous action that runs counter to approved or ordinary action." This box is full of 300 different games, challenges, energizers, mind stumpers, tongue twisters, alternative versions to traditional sports and games, and many too difficult to describe; fun, but qualitative experiences.

Escapades is simple. It will take you away from your responsibilities, from the routines of life and engage the silly, fun, carefree side of you and your clients! It provides many opportunities to create great memories, to not take ourselves or each other too seriously, to enjoy the moment and the simple, basic joys of being together.

300 games: energizes and challenges all ages, all energy levels, all abilities, and useful for any group occasion. All contained in this box.

  1. Non-competitive and with simple rules
  2. Games include Co-operative challenges, group games, quizzes, mysteries & puzzles, sound & movement, theatricals, replays & tags
  3. Games for indoor and outdoors
  4. Perfect for any group activity session and ideal material for adding that "lighter" touch


Sample Game: Undercover Leader

This popular game challenges the perception of the person who is IT and requires all players to act carefully so as to not give away the secret leader's identity.
    Directions:
  1. Players sit in a circle. One player is chosen to be IT and sent from the room. Another player is selected to be the undercover leader.
  2. The leader begins a movement, such as head nodding, arm moving or foot tapping while the rest of the people follow. Explain to the people that they must be careful not to blow the leader's cover by looking at him or her directly.
  3. The person who is IT comes back into the room and stands in the center of the circle. All those in the circle perform the movements the leader begins. When the leader changes a movement, everyone follows. The person who is IT must observe carefully in order to discover the leader.
  4. When the leader is discovered two other players become IT and the the new leader.

300 games: energizes and challenges all ages, all energy levels, all abilities, and useful for any group occasion. All contained in this box.

Stock: Orders received before 4pm EST will be shipped the same business day!


Product Code:  81-1 Price:  $49.95 Qty:        « Add to Cart