by
Play-2-Learn Dominoes: CyberSmart™ is an
educational domino game designed to teach young
people how to navigate the dangerous waters of the
Internet, including wireless devices such as cell
phones, PDA's, and MP3 players. Major topics
covered include Internet predators, Internet bullying,
scams, viruses, and the practice of pro-social Internet behavior
Full Description:
Kids love to play dominoes, and Play-2-Learn
Dominoes® is a new line of educational games that
puts the fun of playing dominoes to work helping
kids learn important skills.
Play-2-Learn Dominoes: CyberSmart™ is an
educational domino game designed to teach young
people how to navigate the dangerous waters of the
Internet, including wireless devices such as cell
phones, PDA's, and MP3 players. Major topics
covered include Internet predators, Internet bullying,
scams, viruses, and the practice of pro-social Internet behavior. It is designed for students in grades 3 - 7. It also can be used as high interest material for
older students who are less savvy than their peers about the Internet and its dangers.
Before playing a domino, a player picks a card from one of the four decks and either answers a question or
practices a skill. The Mystery Cards pose puzzling scenarios that the players have to solve, True-False
Cards give information on the workings and dangers of the Internet. Multiple-Choice Cards deal with
concepts and important Internet facts, and Opinion Cards are open-ended questions that ask the player how to
handle problems and challenges posed by using the Internet.
Playing time: Flexible from 30 minutes - 45 minutes
Players: 2-5
Market: Grades 3 - 7
Publication date: June 2009
Learning Objectives - Players will:
1. learn the dangers of predators on the web and specific steps they can take to stay safe;
2. learn how to deal with the epidemic of on-line bullying, and specific steps they can take as a target of
bullying or a bystander;
3. learn about scams and guidelines on how to avoid them;
4. learn strategies for avoiding worms, viruses and unwanted age-inappropriate materials;
5. learn how the dangers and problems of the Internet has spread to wireless devices such as PDA's, MP3
players, Blackberries, and cell phones;
6. learn how to be a good Internet citizen and practice pro-social skills such as courtesy, “Netiquette” and
caring when on line.
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