by
Children are faced with many challenges when
parents separate/divorce. Splitsville
introduces children to the six skills they will need
to successfully navigate a parental separation.
The game uses ice cream sundae pieces to teach
important coping skills.
Full Description:
Learn six skills to successfully
navigate a separation or divorce.
Children are faced with many challenges when
parents separate/divorce. Splitsville
introduces children to the six skills they will need
to successfully navigate a parental separation.
The game uses ice cream sundae pieces to teach
important coping skills.
At the start of the game and along the way they
read poems on road signs that bolster confidence
and set a positive, optimistic tone to the game.
Players start with a sundae cup and add all parts of
the sundae by spinning and answering questions
in each category. Each delicious topping helps
teach an important coping skill, and each topping
is represented by a deck of cards.
Bendable Banana teaches the importance of flexibility as children adjust to the rules, routines, and
expectations of different households. Cool Down Ice Cream introduces calming techniques and Ooey
Gooey Feelings gives children healthy ways to manage upset feelings. Rainbow Sprinkles reminds
youngsters to look for the positives in their daily lives, while Nutty Nuts encourages children to talk out
problems if setbacks do occur. Finally, Cheerful Cherry promotes a favorable attitude toward the future.
The game is completed when all parts of the sundae have been collected.
Learning Objectives - Players will:
- 1. recognize how rules, routines, and expectations vary among different households;
- 2. identify trusted people to rely upon during times of change;
- 3. learn relaxation strategies and healthy ways to manage upset feelings;
- 4. communicate to trusted adults if feelings become overwhelming;
- 5. look for and appreciate the positives in daily life;
- 6. identify aspects of life that can be controlled;
- 7. recognize the benefits of focusing on positive thoughts, feelings, people, and events.
Playing Time: Flexible from 25 minutes to 50 minutes.
Market: Grades 1-5
Players: 2-5
Publication Date: June 2009
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